Aid Harrison | †

Game Developer | Software Engineer | Artist
Developer @UltiX

Extensive experience both personally & professionally with Godot, Unreal Engine 4/5 as well as language libraries (SFML, Raylib) to produce a wide variety of prototypes, tools and more…
Currently developing an indie game: GRIEVE
Developer for the official UFA game with UltiX Technologies | UE5 | 1 Year

Games Design

Several years of games design experience across a wide variety of genres with a multitude of in-depth analyses. Full year of project leadership and management with a large scale team during university, primarily as a designer, artist and animator

  • A League of Legends Analysis:

    • An extensive paper on League of Legends and how its core fundamentals have produced a multitude of benefits and problems

  • The Beauty of Beat Saber:

    • Analysis of Beat Saber and what it does right as well as how developers can learn from it for VR software development

  • OMEN:

    • Final year university project

  • And more…

    • Dragonball VR, GRIEVE, Ultimate Space Invaders, Havenbane (ARPG), UFA, …

Multiple years of experience (formally, personally & professionally) with a multitude of different languages and frameworks:

C/C++17, GDScript, Swift
SFML, OpenGL, Raylib, SwiftUI

Art, Modelling, Animation & VFX