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Game Developer | Software Engineer | Artist
Extensive experience both personally & professionally with Godot, Unreal Engine 4/5 as well as language libraries (SFML, Raylib) to produce a wide variety of prototypes, tools and more…
Currently developing an indie game: GRIEVE
Developer for the official UFA game with UltiX Technologies | UE5 | 1 Year
Games Design
Several years of games design experience across a wide variety of genres with a multitude of in-depth analyses. Full year of project leadership and management with a large scale team during university, primarily as a designer, artist and animator
A League of Legends Analysis:
An extensive paper on League of Legends and how its core fundamentals have produced a multitude of benefits and problems
The Beauty of Beat Saber:
Analysis of Beat Saber and what it does right as well as how developers can learn from it for VR software development
OMEN:
Final year university project
And more…
Dragonball VR, GRIEVE, Ultimate Space Invaders, Havenbane (ARPG), UFA, …
Multiple years of experience (formally, personally & professionally) with a multitude of different languages and frameworks:
C/C++17, GDScript, Swift
SFML, OpenGL, Raylib, SwiftUI