FLUX|SYNK
A local music player built in Godot, with customisable Y2K-inspired themes
Development
Developer / Artist
2.5 years professional experience with Unreal Engine 5, with several years indie. Familiar with latest versions, 5.8+ and their major features such as Motion Matching, State Trees, Mega-Lights, etc.
Several years experience with Godot in both game & app development
Proficient with Git, GitHub, Bitbucket & ClickUp
A local music player built in Godot, with customisable Y2K-inspired themes
Development
The official Ultimate Frisbee Association game for UltiX Technologies. My work covered frisbee physics, animation technology, general gameplay and AI
The video moves from the main menu and match presentation into on-field play, including player movement and disc throws
Official Ultimate Frisbee Association game for UltiX Technologies
Frisbee physics, animation technology, gameplay and AI
A Biblical Gothic boomer shooter inspired by Quake and DOOM Eternal. I was the sole programmer
The capture shows first-person combat, weapon switching and movement through a stained-glass Gothic interior
Biblical Gothic shooter inspired by Quake and DOOM Eternal
Sole programmer
ARPG item crafting turned into a game: manage gold and create the best items possible. Inspired by Path of Exile 1 and 2 and Diablo II
The video shows the crafting bench, changing item modifiers, the inventory and buying items
Crucibulum uses AI-generated art
ARPG item crafting built around managing gold and creating better items
Development
Uses AI-generated art
A local music player themed around the Y2K and Frutiger Aero era of software
The walkthrough shows the album carousel, music library and playback controls in a blue glass interface
Local music player inspired by Y2K and Frutiger Aero software
Development
Several years of games design experience across a wide variety of genres with a multitude of in-depth analyses. Full year of project leadership and management with a large scale team during university, regularly presenting to 30+ people
10 years (3 formal) using Blender. Proficient with photo editing software (Affinity, Photoshop). Experience animating



























