Aid Harrison

Developer / Artist

Development

2.5 years professional experience with Unreal Engine 5, with several years indie. Familiar with latest versions, 5.8+ and their major features such as Motion Matching, State Trees, Mega-Lights, etc.

Several years experience with Godot in both game & app development

Proficient with Git, GitHub, Bitbucket & ClickUp

My contribution
Frisbee physics, animation technology, gameplay and AI

Gameplay

The official Ultimate Frisbee Association game for UltiX Technologies. My work covered frisbee physics, animation technology, general gameplay and AI

The video moves from the main menu and match presentation into on-field play, including player movement and disc throws

Game development

UFA

Official Ultimate Frisbee Association game for UltiX Technologies

Frisbee physics, animation technology, gameplay and AI

My contribution
Sole programmer

Gameplay

A Biblical Gothic boomer shooter inspired by Quake and DOOM Eternal. I was the sole programmer

The capture shows first-person combat, weapon switching and movement through a stained-glass Gothic interior

Game development

GRIEVE

Biblical Gothic shooter inspired by Quake and DOOM Eternal

Sole programmer

My contribution
Development

Crafting

ARPG item crafting turned into a game: manage gold and create the best items possible. Inspired by Path of Exile 1 and 2 and Diablo II

The video shows the crafting bench, changing item modifiers, the inventory and buying items

Artwork

Crucibulum uses AI-generated art

Game development

Crucibulum

ARPG item crafting built around managing gold and creating better items

Development

Uses AI-generated art

My contribution
Development

Player walkthrough

A local music player themed around the Y2K and Frutiger Aero era of software

The walkthrough shows the album carousel, music library and playback controls in a blue glass interface

Software development

AERO

Local music player inspired by Y2K and Frutiger Aero software

Development

Design & Project Management

Several years of games design experience across a wide variety of genres with a multitude of in-depth analyses. Full year of project leadership and management with a large scale team during university, regularly presenting to 30+ people

  • A League of Legends Analysis: An extensive paper on League of Legends and how its core fundamentals have produced a multitude of benefits and problems
  • The Beauty of Beat Saber: Analysis of Beat Saber and what it does right as well as how developers can learn from it for VR software development
  • OMEN: Final year university project, led a team of 7 (14 at most) on a PS1 style game, partially handled programming and art + animation
  • And more:Dragonball VR, GRIEVE, Ultimate Space Invaders, Havenbane (ARPG), UFA, …
Dragonball VROMENA League of Legends AnalysisThe Beauty of Beat Saber

Art

10 years (3 formal) using Blender. Proficient with photo editing software (Affinity, Photoshop). Experience animating

Tools

Development & collaboration

  • Unreal Engine
  • Godot
  • JetBrains Rider
  • GitHub
  • ClickUp

Art & design

  • Blender
  • Affinity

AI assistance

  • Cursor
  • Claude Code
  • Codex
  • Grok Bot

Familiar with modern AI tools, workflows and terminology to assist development

Strongly avoid vibe coding