Aid Harrison
DEVELOPER | ARTIST
DEVELOPMENT
2.5 years professional experience with Unreal Engine 5
Several years experience with Godot
Proficient with Git, Github, Bitbucket & ClickUp
UFA - Ultimate Frisbee Association
Official Ultimate Frisbee Association game for UltiX Technologies, my job was to develop Frisbee physics, animation tech, general gameplay and AI
GRIEVE
Sole programmer for a Biblical Gothic ‘Boomer-Shooter’ inspired by Quake and DOOM: Eternal
AERO
Local music player themed after the Y2K/Frutiger Aero era of software
Crucibulum
ARPG item crafting turned game, manage your gold and create the best items possible. Inspired by PoE 1 & 2 and Diablo II (Uses AI art)
AERO
Crucibulum
UFA - Ultimate Frisbee Association
GRIEVE
DESIGN & PROJECT MANAGEMENT
Several years of games design experience across a wide variety of genres with a multitude of in-depth analyses. Full year of project leadership and management with a large scale team during university, regularly presenting to 30+ people
A League of Legends Analysis:
An extensive paper on League of Legends and how its core fundamentals have produced a multitude of benefits and problems
The Beauty of Beat Saber:
Analysis of Beat Saber and what it does right as well as how developers can learn from it for VR software development
OMEN:
Final year university project, led a team of 7 (14 at most) on a PS1 style game, partially handled programming and art + animation
And more…
Dragonball VR, GRIEVE, Ultimate Space Invaders, Havenbane (ARPG), UFA, …
ART
9 years (3 formal) using Blender | Proficient with photo editing software (Affinity, Photoshop) | Experience animating
AI TOOLS
Familiar with modern AI tools, workflows and terminology to maximize productivity while increasing quality